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The starting point for the chair was a computer render (2012), I was particularly interested in how three planes could meet in an interesting way. Originally I wanted to make the chair in metal, but found that the material would not stretch to make the smooth contours, so I made a model in more of a facetted way and then worked from that into a wireframe version (2012) and a metal version (2013). However, I was always interested in making the chair smoothly and worked with a company to make a CNC prototype in hard foam. The foam was coated in epoxy and a mould made from it, and from that the final shape in fibreglass (2015).